Version: 2022.3
Language : English
Billboard Renderer component
Sky

Billboard asset

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A BillboardA textured 2D object that rotates so that it always faces the Camera. More info
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asset is a collection of pre-rendered images of a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Glossary asset is a collection of pre-rendered images of a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
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. Use it with the Billboard Renderer to an object that is distant from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. Glossary. Use it with the Billboard Renderer to an object that is distant from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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at a low level of detail (LOD).

The most common way to generate a Billboard Asset is to create files in SpeedTree Modeler, and then import them into Unity.

It is also possible to create your own Billboard Assets from script. For more information, see the API reference for BillboardAsset.

Property Description
Width The width of the billboard.
Height The height of the billboard.
Bottom The amount to offset the billboard at the bottom.
Images The texture coordinates that represent the billboard images in the texture atlas.
Vertices The vertex data of the billboard mesh.
Indices The triangle indices of the billboard mesh.
Material The material Unity uses to render the billboard.

BillboardAsset

Billboard Renderer component
Sky