A BillboardA textured 2D object that rotates so that it always faces the Camera. More info
See in Glossary asset is a collection of pre-rendered images of a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Glossary asset is a collection of pre-rendered images of a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary. Use it with the Billboard Renderer to an object that is distant from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. Glossary. Use it with the Billboard Renderer to an object that is distant from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary at a low level of detail (LOD).
The most common way to generate a Billboard Asset is to create files in SpeedTree Modeler, and then import them into Unity.
It is also possible to create your own Billboard Assets from script. For more information, see the API reference for BillboardAsset.
Property | Description |
---|---|
Width | The width of the billboard. |
Height | The height of the billboard. |
Bottom | The amount to offset the billboard at the bottom. |
Images | The texture coordinates that represent the billboard images in the texture atlas. |
Vertices | The vertex data of the billboard mesh. |
Indices | The triangle indices of the billboard mesh. |
Material | The material Unity uses to render the billboard. |
BillboardAsset