Creates a rotation which rotates angle degrees around axis.
// Sets the transforms rotation to rotate 30 degrees around the y-axis transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Sets the transforms rotation to rotate 30 degrees around the y-axis transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }