Ends a scrollview started with a call to BeginScrollView.
// The position on of the scrolling viewport
var scrollPosition : Vector2 = Vector2.zero;
function OnGUI () {
// An absolute-positioned example: We make a scrollview that has a really large client
// rect and put it in a small rect on the screen.
scrollPosition = GUI.BeginScrollView (Rect (10,300,100,100),
scrollPosition, Rect (0, 0, 220, 200));
// Make four buttons - one in each corner. The coordinate system is defined
// by the last parameter to BeginScrollView.
GUI.Button (Rect (0,0,100,20), "Top-left");
GUI.Button (Rect (120,0,100,20), "Top-right");
GUI.Button (Rect (0,180,100,20), "Bottom-left");
GUI.Button (Rect (120,180,100,20), "Bottom-right");
// End the scroll view that we began above.
GUI.EndScrollView ();
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 scrollPosition = Vector2.zero; void OnGUI() { scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200)); GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right"); GUI.EndScrollView(); } }
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