Returns the value corresponding to key in the preference file if it exists.
If the value doesn't exist, it will return defaultValue. Note that EditorPrefs does not support null strings, so if defaultValue is null, an empty string is returned.
Quick notes that last between Unity Sessions.
// Simple Editor Script that lets you create / save quick notes // Between Unity Sessions.
class QuickNotes extends EditorWindow {
var note : String = "Notes:\n->\n->";
@MenuItem("Examples/QuickNotes") static function Init() { var window = GetWindow(QuickNotes); window.Show(); }
function OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width-5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("Reset")) note = ""; if(GUILayout.Button("Clear Story",GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); }
function OnFocus() { if(EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); }
function OnLostFocus() { EditorPrefs.SetString("QuickNotes",note); }
function OnDestroy() { EditorPrefs.SetString("QuickNotes",note); } }
// Simple Editor Script that lets you create / save quick notes // Between Unity Sessions.
using UnityEngine; using UnityEditor;
public class ExampleClass : EditorWindow { string note = "Notes:\n->\n->";
[MenuItem("Examples/QuickNotes")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }
void OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width - 5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset")) note = ""; if (GUILayout.Button("Clear Story", GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); }
void OnFocus() { if (EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); }
void OnLostFocus() { EditorPrefs.SetString("QuickNotes", note); }
void OnDestroy() { EditorPrefs.SetString("QuickNotes", note); } }
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