| value | Is the button on or off? |
| text | Text to display on the button. |
| image | Texture to display on the button. |
| content | Text, image and tooltip for this button. |
| style | The style to use. If left out, the button style from the current GUISkin is used. |
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
bool The new value of the button.
Make an on/off toggle button.
Toggle button in the Game View.
// Draws 2 toggle controls, one with a text, the other with an image.
var aTexture : Texture;
private var toggleTxt : boolean = false;
private var toggleImg : boolean = false;
function OnGUI () {
if(!aTexture) {
Debug.LogError("Please assign a texture in the inspector.");
return;
}
toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text");
toggleImg = GUILayout.Toggle(toggleImg, aTexture);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture aTexture; private bool toggleTxt = false; private bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); } }
Did you find this page useful? Please give it a rating: