| position | Rectangle on the screen to use for the button. |
| text | Text to display on the button. |
| image | Texture to display on the button. |
| content | Text, image and tooltip for this button. |
| style | The style to use. If left out, the button style from the current GUISkin is used. |
bool True when the users clicks the button.
Make a button that is active as long as the user holds it down.
// Draws 2 buttons, one with an image, and other with a text
// And print a message when they got clicked.
var btnTexture : Texture;
function OnGUI() {
if (!btnTexture) {
Debug.LogError("Please assign a texture on the inspector");
return;
}
if (GUI.RepeatButton(Rect(10,10,50,50),btnTexture))
Debug.Log("Clicked the button with an image");
if (GUI.RepeatButton(Rect(10,70,50,30),"Click"))
Debug.Log("Clicked the button with text");
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }
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