Tinting color for all text rendered by the GUI.
This gets multiplied by color.
See Also: backgroundColor, color.![]()
Yellow content color (font) in a button.
// Tints with yellow the letters of the button.
function OnGUI() {
GUI.contentColor = Color.yellow;
GUI.Button(Rect(10,10,70,30), "A button");
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.contentColor = Color.yellow; GUI.Button(new Rect(10, 10, 70, 30), "A button"); } }
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