[This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation]
Use this reference to map selected Android development areas to equivalents for Windows Store apps.
Animation and graphics, OpenGL ES 2.0 |
See Blend and Port from OpenGL ES 2.0 to Microsoft Direct3D 11.1 |
App launchers, notifications, toasts, and widgets |
See Tiles, badges, and notifications |
Application lifecycle |
See Application lifecycle and Launching, resuming, and multitasking |
Google AdMob Ads |
See Microsoft Advertising SDK |
Google Drive |
See OneDrive API (but see Configuring your app before using the Microsoft OneDrive API), and Quickstart: Roaming application data |
Google Maps |
See How to display your ___location on a Bing Map and Bing Maps for Windows Store apps |
Google Search |
See Quickstart: Adding search to an app and Search contract sample |
Navigation |
See Quickstart: Navigating between pages, Navigation design for Windows Store apps, and Navigation model |
Shared preferences, internal and external storage, cache files |
See Managing application data, Quickstart: Add app settings, and Working with data and files |
SQLite |
See Using SQLite in Windows 8 Store Apps and SQLite with Windows 8 apps |
Touch |
See Responding to user interaction |
Web services |
See Connecting to web services |
Task mappings from Android to Windows