测验需要验证用户的答案是否正确。幸运的是,编写执行简单计算的方法(如 CheckTheAnswer() 方法)并不难。
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对于使用 Visual Basic 的用户而言,有一点值得注意,由于此方法返回一个值,因此您将使用 Function 关键字来代替常见的 Sub 关键字。真的很简单:Sub 不会返回值,但函数会返回值。 |
添加 CheckTheAnswer() 方法
添加 CheckTheAnswer() 方法,该方法将 addend1 和 addend2 相加,并验证得到的和与 sum NumericUpDown 控件中的值是否相等。如果和相等,则此方法返回 true;否则返回 false。您的代码应类似以下内容。
''' <summary> ''' Check the answer to see if the user got everything right. ''' </summary> ''' <returns>True if the answer's correct, false otherwise.</returns> ''' <remarks></remarks> Public Function CheckTheAnswer() As Boolean If addend1 + addend2 = sum.Value Then Return True Else Return False End If End Function
/// <summary> /// Check the answer to see if the user got everything right. /// </summary> /// <returns>True if the answer's correct, false otherwise.</returns> private bool CheckTheAnswer() { if (addend1 + addend2 == sum.Value) return true; else return false; }
程序需要调用此方法以验证用户的答案是否正确。可以通过添加 if else 语句来做到这一点。该语句看起来类似下面这样。
If CheckTheAnswer() Then ' statements that will get executed ' if the answer is correct ElseIf timeLeft > 0 Then ' statements that will get executed ' if there's still time left on the timer Else ' statements that will get executed if the timer ran out End If
if (CheckTheAnswer()) { // statements that will get executed // if the answer is correct } else if (timeLeft > 0) { // statements that will get executed // if there's still time left on the timer } else { // statements that will get executed if the timer ran out }
接下来,修改计时器的 Tick 事件处理程序以检查答案。带有答案检查功能的新事件处理程序应包括以下内容。
Private Sub Timer1_Tick() Handles Timer1.Tick If CheckTheAnswer() Then ' If the user got the answer right, stop the timer ' and show a MessageBox. Timer1.Stop() MessageBox.Show("You got all of the answers right!", "Congratulations!") startButton.Enabled = True ElseIf timeLeft > 0 Then ' Decrease the time left by one second and display ' the new time left by updating the Time Left label. timeLeft -= 1 timeLabel.Text = timeLeft & " seconds" Else ' If the user ran out of time, stop the timer, show ' a MessageBox, and fill in the answers. Timer1.Stop() timeLabel.Text = "Time's up!" MessageBox.Show("You didn't finish in time.", "Sorry") sum.Value = addend1 + addend2 startButton.Enabled = True End If End Sub
private void timer1_Tick(object sender, EventArgs e) { if (CheckTheAnswer()) { // If the user got the answer right, stop the timer // and show a MessageBox. timer1.Stop(); MessageBox.Show("You got all the answers right!", "Congratulations"); startButton.Enabled = true; } else if (timeLeft > 0) { // Decrease the time left by one second and display // the new time left by updating the Time Left label. timeLeft--; timeLabel.Text = timeLeft + " seconds"; } else { // If the user ran out of time, stop the timer, show // a MessageBox, and fill in the answers. timer1.Stop(); timeLabel.Text = "Time's up!"; MessageBox.Show("You didn't finish in time.", "Sorry"); sum.Value = addend1 + addend2; startButton.Enabled = true; } }
此时,如果计时器的事件处理程序确认用户的答案正确,则该事件处理程序将停止计时器并显示祝贺消息,然后使**“开始”**按钮重新可用。
保存并运行程序。开始游戏,然后键入加法问题的正确答案。
说明
在键入答案时,您可能会注意到有关 NumericUpDown 控件的意外情况。如果在未选择整个答案的情况下开始键入,则原来的 0 将会保留,并且您必须手动将其删除。本教程后面将更正此情况。
当您键入正确答案之后,消息框将打开,**“开始”按钮将可用,并且计时器将停止。再次单击“开始”**按钮以确保此情况属实。
继续或查看
若要转到下一个教程步骤,请参见步骤 5:为 NumericUpDown 控件添加 Enter 事件处理程序。
若要返回上一个教程步骤,请参见步骤 3:添加一个倒计时计时器。