步骤 5:添加标签引用

程序需要跟踪玩家单击了哪些 Label 控件。在第一个标签被单击后,程序显示该标签的图标。在第二个标签被单击后,程序需要同时显示两个图标很短的时间,然后再次使这两个图标不可见。程序将使用引用变量跟踪第一次和第二次分别单击了哪个 Label 控件。

添加标签引用

  1. 通过使用下面的代码向窗体中添加标签引用。

    Public Class Form1
    
        ' firstClicked points to the first Label control 
        ' that the player clicks, but it will be Nothing 
        ' if the player hasn't clicked a label yet
        Dim firstClicked As Label = Nothing
    
        ' secondClicked points to the second Label control 
        ' that the player clicks
        Dim secondClicked As Label = Nothing
    
    public partial class Form1 : Form
    {
        // firstClicked points to the first Label control 
        // that the player clicks, but it will be null 
        // if the player hasn't clicked a label yet
        Label firstClicked = null;
    
        // secondClicked points to the second Label control 
        // that the player clicks
        Label secondClicked = null;
    
    说明说明

    引用变量看上去类似于用来向窗体添加对象(如 Timer 对象、List 对象和 Random 对象)的语句。但是,这些语句不会导致窗体中显示两个额外的 Label 控件,因为这两个语句中没有任何一个语句具有 new。而没有 new 就不能创建对象。这就是将 firstClicked 和 secondClicked 称为引用变量的原因:它们只跟踪(或引用)Label 对象。

    说明说明

    当某变量不跟踪对象时,它设置为特殊的值:null(Visual C# 中)或 Nothing(Visual Basic 中)。因此,当程序启动时,firstClicked 和 secondClicked 都设置为 null 或 Nothing,这意味着该变量不会跟踪任何内容。

  2. 修改 Click 事件处理程序,以使用新的 firstClicked 引用变量。移除 label_Click() 事件处理程序方法中的最后一个语句 (clickedLabel.ForeColor = Color.Black;),并将它替换为下面的 if 语句。(确保包含了注释和大括号之间的所有内容。)

    ''' <summary>
    ''' Every label's Click event is handled by this event handler
    ''' </summary>
    ''' <param name="sender">The label that was clicked</param>
    ''' <param name="e"></param>
    ''' <remarks></remarks>
    Private Sub label_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Label9.Click, Label8.Click, Label7.Click, Label6.Click, Label5.Click, Label4.Click, Label3.Click, Label2.Click, Label16.Click, Label15.Click, Label14.Click, Label13.Click, Label12.Click, Label11.Click, Label10.Click, Label1.Click
    
        Dim clickedLabel As Label = TryCast(sender, Label)
    
        If clickedLabel IsNot Nothing Then
    
            ' If the clicked label is black, the player clicked
            ' an icon that's already been revealed --
            ' ignore the click
            If (clickedLabel.ForeColor = Color.Black) Then
                Return
            End If
    
            ' If firstClicked is Nothing, this is the first icon 
            ' in the pair that the player clicked, 
            ' so set firstClicked to the label that the player
            ' clicked, change its color to black, and return
            If (firstClicked Is Nothing) Then
                firstClicked = clickedLabel
                firstClicked.ForeColor = Color.Black
                Return
            End If
        End If
    
    End Sub
    
    /// <summary>
    /// Every label's Click event is handled by this event handler
    /// </summary>
    /// <param name="sender">The label that was clicked</param>
    /// <param name="e"></param>
    private void label_Click(object sender, EventArgs e)
    {
        Label clickedLabel = sender as Label;
    
        if (clickedLabel != null)
        {
            // If the clicked label is black, the player clicked
            // an icon that's already been revealed --
            // ignore the click
            if (clickedLabel.ForeColor == Color.Black)
                return;
    
            // If firstClicked is null, this is the first icon 
            // in the pair that the player clicked,
            // so set firstClicked to the label that the player 
            // clicked, change its color to black, and return
            if (firstClicked == null)
            {
                firstClicked = clickedLabel;
                firstClicked.ForeColor = Color.Black;
    
                return;
            }
        }
    }
    
  3. 保存并运行程序。单击其中一个 Label 控件,它的图标将出现。

  4. 单击下一个 Label 控件,并注意是否没有任何反应。程序已跟踪玩家单击的第一个标签,因此 firstClicked 不等于 Visual C# 中的 null 或 Visual Basic 中的 Nothing。当 if 语句检查 firstClicked 以确定它是否等于 null 或 Nothing 时,它发现它不等于,因而不会在 if 语句中执行语句。因此,只有被单击的第一个图标变为黑色,其他图标是不可见的,如下图所示。

    显示一个图标的匹配游戏

    显示一个图标的匹配游戏

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