文档演示如何使用 Windows 运行时 C++ 模板库 (WRL) 启动异步操作并在操作完成时执行工作。
此文档显示两个示例。 第一个示例开始异步的计时器并等待计时器过期。 在此示例中,在创建对象时,只需指定异步操作。 第二个示例运行在后台工作的线程。 此示例演示如何使用 Windows 运行时 方法返回 IAsyncInfo 接口。 Callback 函数是两个示例的一个重要部分,因为它使他们指定事件处理程序处理异步操作结果。
有关创建一个组件实例并检索属性值的一种更简单的示例,请参见 如何:使用 WRL 激活和使用 Windows 运行时组件。
提示
这些示例使用 lambda 表达式定义回调。也可以使用中与函数对象 (functor),函数指针或 std::function 对象。有关 C++ lambda 表达式的更多信息,请参见 C++ 中的 Lambda 表达式。
示例:使用计时器的使用
以下步骤开始异步的计时器并等待计时器过期。 下面是完整的示例。
警告
尽管可以在 Windows 应用商店 应用通常使用 WRL,此示例使用图的控制台应用。函数 (如 wprintf_s ) 从 Windows 应用商店 应用不可用。有关在 Windows 应用商店 应用中使用和函数的类型的更多信息,请参见 CRT 函数不支持 /ZW 和 Win32 和 COM 中存储应用的。
包括 (#include) 任何必需的 Windows 运行时、WRL 或标准 C++ 库标头。
#include <Windows.Foundation.h> #include <Windows.System.Threading.h> #include <wrl/event.h> #include <stdio.h> #include <Objbase.h> using namespace ABI::Windows::Foundation; using namespace ABI::Windows::System::Threading; using namespace Microsoft::WRL; using namespace Microsoft::WRL::Wrappers;
Windows.System.Threading.h 声明异步计时器需要的类型。
我们建议您在 .cpp 文件中使用 using namespace 指令使代码更具可读性。
初始化 Windows 运行时。
// Initialize the Windows Runtime. RoInitializeWrapper initialize(RO_INIT_MULTITHREADED); if (FAILED(initialize)) { return PrintError(__LINE__, initialize); }
创建接口的一个活动 ABI::Windows::System::Threading::IThreadPoolTimer 工厂。
// Get the activation factory for the IThreadPoolTimer interface. ComPtr<IThreadPoolTimerStatics> timerFactory; HRESULT hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_System_Threading_ThreadPoolTimer).Get(), &timerFactory); if (FAILED(hr)) { return PrintError(__LINE__, hr); }
Windows 运行时 使用完全限定的名称标识一类型。 RuntimeClass_Windows_System_Threading_ThreadPoolTimer 参数是包含 Windows 运行时 提供并需的运行时类名称的字符串。
创建事件对象,同步主应用程序的 Timer 回调。
// Create an event that is set after the timer callback completes. We later use this event to wait for the timer to complete. // This event is for demonstration only in a console app. In most apps, you typically don't wait for async operations to complete. Event timerCompleted(CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, WRITE_OWNER | EVENT_ALL_ACCESS)); hr = timerCompleted.IsValid() ? S_OK : HRESULT_FROM_WIN32(GetLastError()); if (FAILED(hr)) { return PrintError(__LINE__, hr); }
备注
在控制台应用一部分,此事件只用于演示。此示例使用事件以确保可操作完成,在应用之前退出。在大多数应用,通常不可在等待操作完成。
创建在两秒后过期的 IThreadPoolTimer 对象。 使用 Callback 函数创建事件处理程序 ( ABI::Windows::System::Threading::ITimerElapsedHandler 对象)。
// Create a timer that prints a message after 2 seconds. TimeSpan delay; delay.Duration = 20000000; // 2 seconds. auto callback = Callback<ITimerElapsedHandler>([&timerCompleted](IThreadPoolTimer* timer) -> HRESULT { wprintf_s(L"Timer fired.\n"); TimeSpan delay; HRESULT hr = timer->get_Delay(&delay); if (SUCCEEDED(hr)) { wprintf_s(L"Timer duration: %2.2f seconds.\n", delay.Duration / 10000000.0); } // Set the completion event and return. SetEvent(timerCompleted.Get()); return hr; }); hr = callback ? S_OK : E_OUTOFMEMORY; if (FAILED(hr)) { return PrintError(__LINE__, hr); } ComPtr<IThreadPoolTimer> timer; hr = timerFactory->CreateTimer(callback.Get(), delay, &timer); if (FAILED(hr)) { return PrintError(__LINE__, hr); }
将消息打印到控制台并等待计时器回调完成。 所有 ComPtr 和 RAII 对象都离开范围并自动释放。
// Print a message and wait for the timer callback to complete. wprintf_s(L"Timer started.\nWaiting for timer...\n"); // Wait for the timer to complete. WaitForSingleObjectEx(timerCompleted.Get(), INFINITE, FALSE); // All smart pointers and RAII objects go out of scope here.
这是完整示例:
// wrl-consume-async.cpp
// compile with: runtimeobject.lib
#include <Windows.Foundation.h>
#include <Windows.System.Threading.h>
#include <wrl/event.h>
#include <stdio.h>
#include <Objbase.h>
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::System::Threading;
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
// Prints an error string for the provided source code line and HRESULT
// value and returns the HRESULT value as an int.
int PrintError(unsigned int line, HRESULT hr)
{
wprintf_s(L"ERROR: Line:%d HRESULT: 0x%X\n", line, hr);
return hr;
}
int wmain()
{
// Initialize the Windows Runtime.
RoInitializeWrapper initialize(RO_INIT_MULTITHREADED);
if (FAILED(initialize))
{
return PrintError(__LINE__, initialize);
}
// Get the activation factory for the IThreadPoolTimer interface.
ComPtr<IThreadPoolTimerStatics> timerFactory;
HRESULT hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_System_Threading_ThreadPoolTimer).Get(), &timerFactory);
if (FAILED(hr))
{
return PrintError(__LINE__, hr);
}
// Create an event that is set after the timer callback completes. We later use this event to wait for the timer to complete.
// This event is for demonstration only in a console app. In most apps, you typically don't wait for async operations to complete.
Event timerCompleted(CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, WRITE_OWNER | EVENT_ALL_ACCESS));
hr = timerCompleted.IsValid() ? S_OK : HRESULT_FROM_WIN32(GetLastError());
if (FAILED(hr))
{
return PrintError(__LINE__, hr);
}
// Create a timer that prints a message after 2 seconds.
TimeSpan delay;
delay.Duration = 20000000; // 2 seconds.
auto callback = Callback<ITimerElapsedHandler>([&timerCompleted](IThreadPoolTimer* timer) -> HRESULT
{
wprintf_s(L"Timer fired.\n");
TimeSpan delay;
HRESULT hr = timer->get_Delay(&delay);
if (SUCCEEDED(hr))
{
wprintf_s(L"Timer duration: %2.2f seconds.\n", delay.Duration / 10000000.0);
}
// Set the completion event and return.
SetEvent(timerCompleted.Get());
return hr;
});
hr = callback ? S_OK : E_OUTOFMEMORY;
if (FAILED(hr))
{
return PrintError(__LINE__, hr);
}
ComPtr<IThreadPoolTimer> timer;
hr = timerFactory->CreateTimer(callback.Get(), delay, &timer);
if (FAILED(hr))
{
return PrintError(__LINE__, hr);
}
// Print a message and wait for the timer callback to complete.
wprintf_s(L"Timer started.\nWaiting for timer...\n");
// Wait for the timer to complete.
WaitForSingleObjectEx(timerCompleted.Get(), INFINITE, FALSE);
// All smart pointers and RAII objects go out of scope here.
}
/*
Output:
Timer started.
Waiting for timer...
Timer fired.
Timer duration: 2.00 seconds.
*/
编译代码
若要编译代码,请复制代码并将其粘贴到 wrl-consume-async.cpp 项目中或一个名为 parallel-matrix-multiply.cpp 的文件中,然后在命令提示符窗口中运行以下命令。
cl.exe wrl-consume-async.cpp runtimeobject.lib
示例:用后台线程处理
以下步骤启动辅助线程和定义该线程执行的操作。 下面是完整的示例。
提示
此示例演示如何使用 ABI::Windows::Foundation::IAsyncAction 接口工作。可以将此模式应用与所有的接口实现 IAsyncInfo: IAsyncAction、IAsyncActionWithProgress、IAsyncOperation和 IAsyncOperationWithProgress。
包括 (#include) 任何必需的 Windows 运行时、WRL 或标准 C++ 库标头。
#include <Windows.Foundation.h> #include <Windows.System.Threading.h> #include <wrl/event.h> #include <stdio.h> #include <Objbase.h> using namespace ABI::Windows::Foundation; using namespace ABI::Windows::System::Threading; using namespace Microsoft::WRL; using namespace Microsoft::WRL::Wrappers;
Windows.System.Threading.h 声明需要辅助线程使用的类型。
我们建议您在 .cpp 文件中使用 using namespace 指令使代码更具可读性。
初始化 Windows 运行时。
// Initialize the Windows Runtime. RoInitializeWrapper initialize(RO_INIT_MULTITHREADED); if (FAILED(initialize)) { return PrintError(__LINE__, initialize); }
创建接口的一个活动 ABI::Windows::System::Threading::IThreadPoolStatics 工厂。
// Get the activation factory for the IThreadPoolStatics interface. ComPtr<IThreadPoolStatics> threadPool; HRESULT hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_System_Threading_ThreadPool).Get(), &threadPool); if (FAILED(hr)) { return PrintError(__LINE__, hr); }
创建事件对象同步对主应用程序的工作线程。
// Create an event that is set after the timer callback completes. We later use this event to wait for the timer to complete. // This event is for demonstration only in a console app. In most apps, you typically don't wait for async operations to complete. Event threadCompleted(CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, WRITE_OWNER | EVENT_ALL_ACCESS)); hr = threadCompleted.IsValid() ? S_OK : HRESULT_FROM_WIN32(GetLastError()); if (FAILED(hr)) { return PrintError(__LINE__, hr); }
备注
在控制台应用一部分,此事件只用于演示。此示例使用事件以确保可操作完成,在应用之前退出。在大多数应用,通常不可在等待操作完成。
调用 IThreadPoolStatics::RunAsync 方法创建辅助线程。 使用 Callback 函数定义操作。
wprintf_s(L"Starting thread...\n"); // Create a thread that computes prime numbers. ComPtr<IAsyncAction> asyncAction; hr = threadPool->RunAsync(Callback<IWorkItemHandler>([&threadCompleted](IAsyncAction* asyncAction) -> HRESULT { // Print a message. const unsigned int start = 0; const unsigned int end = 100000; unsigned int primeCount = 0; for (int n = start; n < end; n++) { if (IsPrime(n)) { primeCount++; } } wprintf_s(L"There are %u prime numbers from %u to %u.\n", primeCount, start, end); // Set the completion event and return. SetEvent(threadCompleted.Get()); return S_OK; }).Get(), &asyncAction); if (FAILED(hr)) { return PrintError(__LINE__, hr); }
IsPrime 函数在如下的完整示例中定义。
将消息打印到控制台并等待线程完成。 所有 ComPtr 和 RAII 对象都离开范围并自动释放。
// Print a message and wait for the thread to complete. wprintf_s(L"Waiting for thread...\n"); // Wait for the thread to complete. WaitForSingleObjectEx(threadCompleted.Get(), INFINITE, FALSE); wprintf_s(L"Finished.\n"); // All smart pointers and RAII objects go out of scope here.
这是完整示例:
// wrl-consume-asyncOp.cpp
// compile with: runtimeobject.lib
#include <Windows.Foundation.h>
#include <Windows.System.Threading.h>
#include <wrl/event.h>
#include <stdio.h>
#include <Objbase.h>
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::System::Threading;
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
// Prints an error string for the provided source code line and HRESULT
// value and returns the HRESULT value as an int.
int PrintError(unsigned int line, HRESULT hr)
{
wprintf_s(L"ERROR: Line:%d HRESULT: 0x%X\n", line, hr);
return hr;
}
// Determines whether the input value is prime.
bool IsPrime(int n)
{
if (n < 2)
{
return false;
}
for (int i = 2; i < n; ++i)
{
if ((n % i) == 0)
{
return false;
}
}
return true;
}
int wmain()
{
// Initialize the Windows Runtime.
RoInitializeWrapper initialize(RO_INIT_MULTITHREADED);
if (FAILED(initialize))
{
return PrintError(__LINE__, initialize);
}
// Get the activation factory for the IThreadPoolStatics interface.
ComPtr<IThreadPoolStatics> threadPool;
HRESULT hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_System_Threading_ThreadPool).Get(), &threadPool);
if (FAILED(hr))
{
return PrintError(__LINE__, hr);
}
// Create an event that is set after the timer callback completes. We later use this event to wait for the timer to complete.
// This event is for demonstration only in a console app. In most apps, you typically don't wait for async operations to complete.
Event threadCompleted(CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, WRITE_OWNER | EVENT_ALL_ACCESS));
hr = threadCompleted.IsValid() ? S_OK : HRESULT_FROM_WIN32(GetLastError());
if (FAILED(hr))
{
return PrintError(__LINE__, hr);
}
wprintf_s(L"Starting thread...\n");
// Create a thread that computes prime numbers.
ComPtr<IAsyncAction> asyncAction;
hr = threadPool->RunAsync(Callback<IWorkItemHandler>([&threadCompleted](IAsyncAction* asyncAction) -> HRESULT
{
// Print a message.
const unsigned int start = 0;
const unsigned int end = 100000;
unsigned int primeCount = 0;
for (int n = start; n < end; n++)
{
if (IsPrime(n))
{
primeCount++;
}
}
wprintf_s(L"There are %u prime numbers from %u to %u.\n", primeCount, start, end);
// Set the completion event and return.
SetEvent(threadCompleted.Get());
return S_OK;
}).Get(), &asyncAction);
if (FAILED(hr))
{
return PrintError(__LINE__, hr);
}
// Print a message and wait for the thread to complete.
wprintf_s(L"Waiting for thread...\n");
// Wait for the thread to complete.
WaitForSingleObjectEx(threadCompleted.Get(), INFINITE, FALSE);
wprintf_s(L"Finished.\n");
// All smart pointers and RAII objects go out of scope here.
}
/*
Output:
Starting thread...
Waiting for thread...
There are 9592 prime numbers from 0 to 100000.
Finished.
*/
编译代码
若要编译代码,请复制代码并将其粘贴到 wrl-consume-asyncOp.cpp 项目中或一个名为 parallel-matrix-multiply.cpp 的文件中,然后在命令提示符窗口中运行以下命令。
cl.exe wrl-consume-asyncOp.cpp runtimeobject.lib