更新:2007 年 11 月
下面的示例演示如何为 TileBrush 设置图块大小。默认情况下,TileBrush 生成一个可完全填充所绘制区域的图块。可以通过设置 Viewport 和 ViewportUnits 属性来重写此行为。
Viewport 属性可以为 TileBrush 指定图块大小。默认情况下,Viewport 属性值相对于所绘制区域的大小。为了让 Viewport 属性指定绝对图块大小,请将 ViewportUnits 属性设置为 Absolute。
示例
下面的示例使用 ImageBrush(TileBrush 的一个类型)来绘制带有图块的矩形。此示例将每个图块图像设置为在长宽方向上分别占输出区域(矩形)的 50%。因此,该矩形将用图块图像的四个投影来绘制。
下面的插图显示由该示例生成的输出。
//
// Create an ImageBrush and set the size of each
// tile to 50% by 50% of the area being painted.
//
ImageBrush relativeTileSizeImageBrush = new ImageBrush();
relativeTileSizeImageBrush.ImageSource =
new BitmapImage(new Uri(@"sampleImages\cherries_larger.jpg", UriKind.Relative));
relativeTileSizeImageBrush.TileMode = TileMode.Tile;
// Specify the size of the base tile.
// By default, the size of the Viewport is
// relative to the area being painted,
// so a value of 0.5 indicates 50% of the output
// area.
relativeTileSizeImageBrush.Viewport = new Rect(0, 0, 0.5, 0.5);
// Create a rectangle and paint it with the ImageBrush.
Rectangle relativeTileSizeExampleRectangle = new Rectangle();
relativeTileSizeExampleRectangle.Width = 200;
relativeTileSizeExampleRectangle.Height = 150;
relativeTileSizeExampleRectangle.Stroke = Brushes.LimeGreen;
relativeTileSizeExampleRectangle.StrokeThickness = 1;
relativeTileSizeExampleRectangle.Fill = relativeTileSizeImageBrush;
<!-- The ImageBrush's tiles are set to 50% by 50% of the output area. -->
<Rectangle
Width="200" Height="150"
Stroke="LimeGreen" StrokeThickness="1">
<Rectangle.Fill>
<ImageBrush
Viewport="0,0,0.5,0.5"
TileMode="Tile"
ImageSource="sampleImages\cherries_larger.jpg" />
</Rectangle.Fill>
</Rectangle>
下一个示例创建一个 ImageBrush,将它的 Viewport 设置为 0,0,25,25,将它的 ViewportUnits 设置为 Absolute,并使用它来绘制另一个矩形。因此,画笔会生成一个宽度为 25 像素、高度为 25 像素的图块。
下面的插图显示由该示例生成的输出。
//
// Create an ImageBrush and set the size of each
// tile to 25 by 25 pixels.
//
ImageBrush absoluteTileSizeImageBrush = new ImageBrush();
absoluteTileSizeImageBrush.ImageSource =
new BitmapImage(new Uri(@"sampleImages\cherries_larger.jpg", UriKind.Relative));
absoluteTileSizeImageBrush.TileMode = TileMode.Tile;
// Specify that the Viewport is to be interpreted as
// an absolute value.
absoluteTileSizeImageBrush.ViewportUnits = BrushMappingMode.Absolute;
// Set the size of the base tile. Had we left ViewportUnits set
// to RelativeToBoundingBox (the default value),
// each tile would be 25 times the size of the area being
// painted. Because ViewportUnits is set to Absolute,
// the following line creates tiles that are 25 by 25 pixels.
absoluteTileSizeImageBrush.Viewport = new Rect(0, 0, 25, 25);
// Create a rectangle and paint it with the ImageBrush.
Rectangle absoluteTileSizeExampleRectangle = new Rectangle();
absoluteTileSizeExampleRectangle.Width = 200;
absoluteTileSizeExampleRectangle.Height = 150;
absoluteTileSizeExampleRectangle.Stroke = Brushes.LimeGreen;
absoluteTileSizeExampleRectangle.StrokeThickness = 1;
absoluteTileSizeExampleRectangle.Fill = absoluteTileSizeImageBrush;
<!-- The ImageBrush's tiles are set to 25 by 25 pixels. -->
<Rectangle
Width="200" Height="150"
Stroke="LimeGreen" StrokeThickness="1">
<Rectangle.Fill>
<ImageBrush
Viewport="0,0,25,25"
ViewportUnits="Absolute"
TileMode="Tile"
ImageSource="sampleImages\cherries_larger.jpg" />
</Rectangle.Fill>
</Rectangle>
上面的几个示例摘自一个更大的示例。有关完整示例,请参见 ImageBrush 示例。
尽管此示例使用 ImageBrush 类,但是 Viewport 和 ViewportUnits 属性对于其他 TileBrush 对象(即 DrawingBrush 和 VisualBrush)的行为方式是相同的。有关 ImageBrush 和其他 TileBrush 对象的更多信息,请参见使用图像、绘图和 Visual 进行绘制。