本主题提供用于处理设备状态更改的示例代码。
订阅游戏状态更改
扁平 C API
uint64_t xuid{ 123 };
HRESULT hr = XblPresenceSubscribeToTitlePresenceChange(
xboxLiveContext,
xuid,
titleId,
&state.titlePresenceChangeSubscription
);
取消订阅游戏状态更改
扁平 C API
HRESULT hr = XblPresenceUnsubscribeFromTitlePresenceChange(
xboxLiveContext,
state.titlePresenceChangeSubscription
);
state.titlePresenceChangeSubscription = nullptr;
添加游戏状态更改处理程序
扁平 C API
state.titlePresenceChangedHandlerToken = XblPresenceAddTitlePresenceChangedHandler(
xboxLiveContext,
[](void* context, uint64_t xuid, uint32_t titleId, XblPresenceTitleState titleState)
{
UNREFERENCED_PARAMETER(context);
LogToFile("Title presence change notification received:");
LogToFile("Xuid = %u, titleId = %u, titleState = %u", xuid, titleId, titleState);
},
nullptr
);
有关详细信息,请参阅XblPresenceTitleState。
删除游戏状态更改处理程序
扁平 C API
HRESULT hr = XblPresenceRemoveTitlePresenceChangedHandler(
xboxLiveContext,
state.titlePresenceChangedHandlerToken
);
state.titlePresenceChangedHandlerToken = 0;