アクセス許可と指定したアクセス許可の和集合を表すアクセス許可を作成します。
Overrides Public Function Union( _
ByVal target As IPermission _) As IPermission Implements IPermission.Union
[C#]
public override IPermission Union(IPermissiontarget);
[C++]
public: IPermission* Union(IPermission* target);
[JScript]
public override function Union(
target : IPermission) : IPermission;
パラメータ
- target
現在のアクセス許可と和集合を持つアクセス許可。これは、現在のアクセス許可と同じ型であることが必要です。
戻り値
現在のアクセス許可と指定したアクセス許可の和集合を表す新しいアクセス許可。
実装
例外
例外の種類 | 条件 |
---|---|
ArgumentException | target パラメータが null 参照 (Visual Basic では Nothing) ではなく、現在のアクセス許可と同じ型でもありません。 |
解説
Union を呼び出すと、現在のアクセス許可と指定したアクセス許可の両方が表す操作をすべて表すアクセス許可が作成されます。具体的には、このアクセス許可は、現在のアクセス許可と指定されたアクセス許可の値の UIPermissionWindow と UIPermissionClipboard の最大許容値を表します。
使用例
' Union creates a new permission that is the union of the current permission and the specified permission.
Private Function UnionDemo() As Boolean
Dim returnValue As Boolean = True
Dim ui1, ui2 As UIPermissionWindow
Dim cb1, cb2 As UIPermissionClipboard
Dim uiIdPerm1, uiIdPerm2 As UIPermission
Dim uiIdPerm3 As IPermission
Dim uiGen1 As New UIGenerator()
Dim uiGen2 As New UIGenerator()
uiGen1.ResetIndex()
While uiGen1.CreateUI(uiIdPerm1, ui1, cb1)
If uiIdPerm1 Is Nothing Then
GoTo ContinueWhile1
End If
Console.WriteLine("**********************************************************" & ControlChars.Lf)
uiGen2.ResetIndex()
While uiGen2.CreateUI(uiIdPerm2, ui2, cb2)
If uiIdPerm2 Is Nothing Then
GoTo ContinueWhile2
End If
uiIdPerm3 = CType(uiIdPerm1.Union(uiIdPerm2), UIPermission)
uiIdPerm3 = uiIdPerm1.Union(uiIdPerm2)
If uiIdPerm3 Is Nothing Then
Console.WriteLine(("The union of " & ui1.ToString() & " and " & ui2.ToString() & " is null."))
Else
Console.WriteLine(("The union of " & uiIdPerm1.Window.ToString() & " and " _
& uiIdPerm1.Clipboard.ToString() & " with " & uiIdPerm2.Window.ToString() _
& " and " & uiIdPerm2.Clipboard.ToString() & " = " & ControlChars.Lf _
& ControlChars.Tab & CType(uiIdPerm3, UIPermission).Window.ToString() & " and " _
& CType(uiIdPerm3, UIPermission).Clipboard.ToString()))
End If
ContinueWhile2:
End While
ContinueWhile1:
End While
Return returnValue
End Function 'UnionDemo
[C#]
// Union creates a new permission that is the union of the current permission and the specified permission.
private bool UnionDemo()
{
bool returnValue = true;
UIPermissionWindow ui1,ui2;
UIPermissionClipboard cb1, cb2;
UIPermission uiIdPerm1,uiIdPerm2;
IPermission uiIdPerm3;
UIGenerator uiGen1 = new UIGenerator();
UIGenerator uiGen2 = new UIGenerator();
uiGen1.ResetIndex();
while(uiGen1.CreateUI(out uiIdPerm1, out ui1, out cb1))
{
if(uiIdPerm1 == null) continue;
Console.WriteLine("**********************************************************\n");
uiGen2.ResetIndex();
while(uiGen2.CreateUI(out uiIdPerm2, out ui2, out cb2))
{
if(uiIdPerm2 == null) continue;
uiIdPerm3 = (UIPermission)uiIdPerm1.Union(uiIdPerm2);
uiIdPerm3 = uiIdPerm1.Union(uiIdPerm2);
if(uiIdPerm3 == null)
{
Console.WriteLine("The union of " + ui1 + " and " + ui2 + " is null." );
}
else
{
Console.WriteLine("The union of " + uiIdPerm1.Window + " and " + uiIdPerm1.Clipboard + " with " +
uiIdPerm2.Window + " and " + uiIdPerm2.Clipboard + " = \n\t" +
((UIPermission)uiIdPerm3).Window.ToString() + " and " + ((UIPermission)uiIdPerm3).Clipboard.ToString());
}
}
}
return returnValue;
}
[C++]
// Union creates a new permission that is the union of the current permission and the specified permission.
private:
bool UnionDemo()
{
bool returnValue = true;
UIPermissionWindow ui1,ui2;
UIPermissionClipboard cb1, cb2;
UIPermission* uiIdPerm1;
UIPermission* uiIdPerm2;
IPermission* uiIdPerm3;
UIGenerator* uiGen1 = new UIGenerator();
UIGenerator* uiGen2 = new UIGenerator();
uiGen1->ResetIndex();
while(uiGen1->CreateUI(&uiIdPerm1, &ui1, &cb1))
{
if(uiIdPerm1 == 0) continue;
Console::WriteLine(S"**********************************************************\n");
uiGen2->ResetIndex();
while(uiGen2->CreateUI(&uiIdPerm2, &ui2, &cb2))
{
if(uiIdPerm2 == 0) continue;
uiIdPerm3 = dynamic_cast<UIPermission*>(uiIdPerm1->Union(uiIdPerm2));
uiIdPerm3 = uiIdPerm1->Union(uiIdPerm2);
if(uiIdPerm3 == 0)
{
Console::WriteLine(S"The union of {0} and {1} is null.",
__box(ui1), __box(ui2));
}
else
{
Console::WriteLine(S"The union of {0} and {1} with {2} and {3} = \n\t{4} and {5}",
__box(uiIdPerm1->Window), __box(uiIdPerm1->Clipboard),
__box(uiIdPerm2->Window), __box(uiIdPerm2->Clipboard),
__box((dynamic_cast<UIPermission*>(uiIdPerm3))->Window)->ToString(),
__box((dynamic_cast<UIPermission*>(uiIdPerm3))->Clipboard)->ToString());
}
}
}
return returnValue;
}
[JScript] JScript のサンプルはありません。Visual Basic、C#、および C++ のサンプルを表示するには、このページの左上隅にある言語のフィルタ ボタン をクリックします。
必要条件
プラットフォーム: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 ファミリ
参照
UIPermission クラス | UIPermission メンバ | System.Security.Permissions 名前空間