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The glStencilMask function controls the writing of individual bits in the stencil planes.
Syntax
void WINAPI glStencilMask(
GLuint mask
);
Parameters
-
mask
-
A bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all ones.
Return value
This function does not return a value.
Error codes
The following error code can be retrieved by the glGetError function.
Name | Meaning |
---|---|
|
The function was called between a call to glBegin and the corresponding call to glEnd. |
Remarks
The glStencilMask function controls the writing of individual bits in the stencil planes. The least significant n bits of mask, where n is the number of bits in the stencil buffer, specify a mask. Wherever a one appears in the mask, the corresponding bit in the stencil buffer is made writable. Where a zero appears, the bit is write-protected. Initially, all bits are enabled for writing.
The following functions retrieve information related to glStencilMask:
glGet with argument GL_STENCIL_WRITEMASK
glGet with argument GL_STENCIL_BITS
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
|
Library |
|
DLL |
|