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Gets one value.
Syntax
uint Load(
in int Location
);
Parameters
-
Location [in]
-
Type: int
The ___location of the buffer.
Return value
Type: uint
One value.
Remarks
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |
See also