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Declare thread group size.
dcl_thread_group x, y, z |
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Item | Description |
---|---|
x |
[in] An usigned 32-bit integer. 1 <= x <= 1024 |
y |
[in] An usigned 32-bit integer. 1 <= y <= 1024 |
z |
[in] An usigned 32-bit integer. 1 <= z <= 64 |
Remarks
x*y*z <= 1024
This thread group declaration must appear once in a compute shader.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |