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Packs the given XMINT4 back into a DXGI_FORMAT_R10G10B10A2_UINT.
Syntax
UINT D3DX_UINT4_to_R10G10B10A2_UINT(
hlsl_precise XMINT4 unpackedInput
);
Parameters
-
unpackedInput
-
The shader data to pack.
Return value
The packed shader data.
Requirements
Requirement | Value |
---|---|
Header |
|