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Packs the given XMFLOAT2 back into a DXGI_FORMAT_R16G16_FLOAT.
Syntax
UINT D3DX_FLOAT2_to_R16G16_FLOAT(
XMFLOAT2 unpackedInput
);
Parameters
-
unpackedInput
-
The unpacked shader data.
Return value
The packed shader data.
Requirements
Requirement | Value |
---|---|
Header |
|