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Used to define the texture topology of each face in a wrap. The value of the nFaceWrapValues member should be equal to the number of faces in a mesh.
template MeshFaceWraps
{
< ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B >
DWORD nFaceWrapValues;
array Boolean2d faceWrapValues[nFaceWrapValues];
}
This template is no longer used.
See also