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Forces all batched sprites to be submitted to the device. Device states remain as they were after the last call to ID3DXSprite::Begin. The list of batched sprites is then cleared.
Syntax
HRESULT Flush();
Parameters
This method has no parameters.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.D3DERR_INVALIDCALL
Requirements
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See also