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Unlock the vertex buffer.
Syntax
HRESULT UnlockVertexBuffer();
Parameters
This method has no parameters.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
The vertex buffer is usually locked, written to, and then unlocked for reading.
Requirements
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Header |
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Library |
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See also