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Gets the mesh vertex buffer.
Syntax
HRESULT GetVertexBuffer(
[out] LPDIRECT3DVERTEXBUFFER9 *ppVB
);
Parameters
-
ppVB [out]
-
Type: LPDIRECT3DVERTEXBUFFER9*
Pointer to the vertex buffer.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
This method assumes uniform tessellation.
Requirements
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Header |
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Library |
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See also