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Gets the mesh index buffer.
Syntax
HRESULT GetIndexBuffer(
[out, retval] LPDIRECT3DINDEXBUFFER9 *ppIB
);
Parameters
-
ppIB [out, retval]
-
Type: LPDIRECT3DINDEXBUFFER9*
Pointer to the index buffer.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
The index buffer contains the vertex ordering in the vertex buffer. The index buffer is used to access the vertex buffer when the mesh is rendered.
Requirements
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Header |
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Library |
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See also