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Sets an array of transposed matrices.
Syntax
HRESULT SetMatrixTransposeArray(
[in] D3DXHANDLE hParameter,
[in] const D3DXMATRIX *pMatrix,
[in] UINT Count
);
Parameters
-
hParameter [in]
-
Type: D3DXHANDLE
Unique identifier. See Handles (Direct3D 9).
-
pMatrix [in]
-
Type: const D3DXMATRIX*
Array of transposed matrices. See D3DXMATRIX.
-
Count [in]
-
Type: UINT
Number of matrices in the array.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A transposed matrix contains column-major data; that is, each vector is contained in a column.
If the destination matrices are smaller than the source matrices, the additional components of the source matrices will be ignored.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
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See also