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Gets an array of nontransposed matrices.
Syntax
HRESULT GetMatrixArray(
[in] D3DXHANDLE hParameter,
[out] D3DXMATRIX *pMatrix,
[in] UINT Count
);
Parameters
-
hParameter [in]
-
Type: D3DXHANDLE
Unique identifier. See Handles (Direct3D 9).
-
pMatrix [out]
-
Type: D3DXMATRIX*
Returns an array of nontransposed matrices. See D3DXMATRIX.
-
Count [in]
-
Type: UINT
Number of matrices in the array.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A nontransposed matrix contains row-major data; that is, each vector is contained in a row.
If the destination matrices are larger than the source matrices, only the upper-left components of each destination matrix will be filled, and the remaining destination matrix components will be set to zero.
Requirements
Requirement | Value |
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Header |
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Library |
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See also