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Sets the priority blending weight used by the animation controller.
Syntax
HRESULT SetPriorityBlend(
[in] FLOAT BlendWeight
);
Parameters
-
BlendWeight [in]
-
Type: FLOAT
Priority blending weight used by the animation controller.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following values: D3DERR_INVALIDCALL.
Remarks
The blend weight is used to blend high and low priority tracks together.
Requirements
Requirement | Value |
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Header |
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Library |
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See also