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This section contains reference information for the component object model (COM) interfaces provided by the D3DX utility library. The following interfaces are used with the D3DX utility library.
- ID3DXAllocateHierarchy
- ID3DXAnimationCallbackHandler
- ID3DXAnimationController
- ID3DXAnimationSet
- ID3DXBaseEffect
- ID3DXBaseMesh
- ID3DXBuffer
- ID3DXCompressedAnimationSet
- ID3DXConstantTable
- ID3DXEffect
- ID3DXEffectCompiler
- ID3DXEffectPool
- ID3DXEffectStateManager
- ID3DXFont
- ID3DXInclude
- ID3DXKeyframedAnimationSet
- ID3DXLine
- ID3DXLoadUserData
- ID3DXMATRIXStack
- ID3DXMesh
- ID3DXPatchMesh
- ID3DXPRTBuffer
- ID3DXPRTCompBuffer
- ID3DXPRTEngine
- ID3DXRenderToEnvMap
- ID3DXRenderToSurface
- ID3DXSaveUserData
- ID3DXSkinInfo
- ID3DXSprite
- ID3DXTextureGutterHelper
- ID3DXTextureShader
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