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This section contains reference information for the constants defined in D3DX.
- D3DX_CHANNEL - Texture channel constants
- D3DXERR - Error constants
- D3DX_FILTER - Texture filter constants
- D3DX_NORMALMAP - Normal map generation constants
- D3DXSHADER Flags - Shader compile options
- D3DXSPRITE - Sprite render constants
- Other D3DX Constants - Other constants
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