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Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Describes a two-component vector including operator overloads and type casts.
Syntax
typedef struct D3DXVECTOR2 {
FLOAT x;
FLOAT y;
} D3DXVECTOR2, *LPD3DXVECTOR2;
Members
Remarks
D3DXVECTOR2 Extensions
D3DXVECTOR2 has the following C++ extensions.
typedef struct D3DXVECTOR2
{
#ifdef __cplusplus
public:
D3DXVECTOR2() {};
D3DXVECTOR2( CONST FLOAT * );
D3DXVECTOR2( CONST D3DXFLOAT16 * );
D3DXVECTOR2( FLOAT x, FLOAT y );
// casting
operator FLOAT* ();
operator CONST FLOAT* () const;
// assignment operators
D3DXVECTOR2& operator += ( CONST D3DXVECTOR2& );
D3DXVECTOR2& operator -= ( CONST D3DXVECTOR2& );
D3DXVECTOR2& operator *= ( FLOAT );
D3DXVECTOR2& operator /= ( FLOAT );
// unary operators
D3DXVECTOR2 operator + () const;
D3DXVECTOR2 operator - () const;
// binary operators
D3DXVECTOR2 operator + ( CONST D3DXVECTOR2& ) const;
D3DXVECTOR2 operator - ( CONST D3DXVECTOR2& ) const;
D3DXVECTOR2 operator * ( FLOAT ) const;
D3DXVECTOR2 operator / ( FLOAT ) const;
friend D3DXVECTOR2 operator * ( FLOAT, CONST D3DXVECTOR2& );
BOOL operator == ( CONST D3DXVECTOR2& ) const;
BOOL operator != ( CONST D3DXVECTOR2& ) const;
public:
#endif //__cplusplus
FLOAT x, y;
} D3DXVECTOR2, *LPD3DXVECTOR2;
typedef struct D3DXVECTOR2_16F
{
#ifdef __cplusplus
public:
D3DXVECTOR2_16F() {};
D3DXVECTOR2_16F( CONST FLOAT * );
D3DXVECTOR2_16F( CONST D3DXFLOAT16 * );
D3DXVECTOR2_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y );
// casting
operator D3DXFLOAT16* ();
operator CONST D3DXFLOAT16* () const;
// binary operators
BOOL operator == ( CONST D3DXVECTOR2_16F& ) const;
BOOL operator != ( CONST D3DXVECTOR2_16F& ) const;
public:
#endif //__cplusplus
D3DXFLOAT16 x, y;
} D3DXVECTOR2_16F, *LPD3DXVECTOR2_16F;
Requirements
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Header |
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See also