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Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Determines the dot product of two 4D vectors.
Syntax
FLOAT D3DXVec4Dot(
_In_ const D3DXVECTOR4 *pV1,
_In_ const D3DXVECTOR4 *pV2
);
Parameters
-
pV1 [in]
-
Type: const D3DXVECTOR4*
Pointer to a source D3DXVECTOR4 structure.
-
pV2 [in]
-
Type: const D3DXVECTOR4*
Pointer to a source D3DXVECTOR4 structure.
Return value
Type: FLOAT
The dot product.
Requirements
Requirement | Value |
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Header |
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Library |
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See also