Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Texture wrapping options for IMT computation APIs.
Syntax
typedef enum D3DXIMT_FLAGS {
D3DXIMT_WRAP_U = 1,
D3DXIMT_WRAP_V = 2,
D3DXIMT_WRAP_UV = 3
} D3DXIMT FLAGS, *LPD3DXIMT FLAGS;
Constants
-
D3DXIMT_WRAP_U
-
The texture wraps in the U direction.
-
D3DXIMT_WRAP_V
-
The texture wraps in the V direction.
-
D3DXIMT_WRAP_UV
-
The texture wraps in both the U and V direction.
Requirements
Requirement | Value |
---|---|
Header |
|
See also