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Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Supplies operator overloads and type casts for D3DXFLOAT16 structures.
typedef struct D3DXFLOAT16
{
#ifdef __cplusplus
public:
D3DXFLOAT16() {};
D3DXFLOAT16( FLOAT );
D3DXFLOAT16( CONST D3DXFLOAT16& );
// casting
operator FLOAT ();
// binary operators
BOOL operator == ( CONST D3DXFLOAT16& ) const;
BOOL operator != ( CONST D3DXFLOAT16& ) const;
protected:
#endif //__cplusplus
WORD value;
} D3DXFLOAT16, *LPD3DXFLOAT16;
Derived types: *LPD3DXFLOAT16
Members
For more information about structure members, refer to D3DXFLOAT16.
Remarks
Operator overloads and type casts for this structure are implemented in d3dx9math.inl.
Requirements
Requirement | Value |
---|---|
Header |
|
See also