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Effect data types. The data is contained in the pValue member of D3DXEFFECTDEFAULT.
Syntax
typedef enum D3DXEFFECTDEFAULTTYPE {
D3DXEDT_STRING = 1,
D3DXEDT_FLOATS = 2,
D3DXEDT_DWORD = 3,
D3DXEDT_FORCEDWORD = 0x7fffffff
} D3DXEFFECTDEFAULTTYPE, *LPD3DXEFFECTDEFAULTTYPE;
Constants
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D3DXEDT_STRING
-
The data type is a NULL-terminated ASCII text string.
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D3DXEDT_FLOATS
-
The data type is an array of type float. The number of float types in the array is specified by NumBytes in D3DXEFFECTDEFAULT.
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D3DXEDT_DWORD
-
The data type is a DWORD.
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D3DXEDT_FORCEDWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
Requirement | Value |
---|---|
Header |
|
See also