Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Defines resource types.
Syntax
typedef enum D3DRESOURCETYPE {
D3DRTYPE_SURFACE = 1,
D3DRTYPE_VOLUME = 2,
D3DRTYPE_TEXTURE = 3,
D3DRTYPE_VOLUMETEXTURE = 4,
D3DRTYPE_CUBETEXTURE = 5,
D3DRTYPE_VERTEXBUFFER = 6,
D3DRTYPE_INDEXBUFFER = 7,
D3DRTYPE_FORCE_DWORD = 0x7fffffff
} D3DRESOURCETYPE, *LPD3DRESOURCETYPE;
Constants
-
D3DRTYPE_SURFACE
-
Surface resource.
-
D3DRTYPE_VOLUME
-
Volume resource.
-
D3DRTYPE_TEXTURE
-
Texture resource.
-
D3DRTYPE_VOLUMETEXTURE
-
Volume texture resource.
-
D3DRTYPE_CUBETEXTURE
-
Cube texture resource.
-
D3DRTYPE_VERTEXBUFFER
-
Vertex buffer resource.
-
D3DRTYPE_INDEXBUFFER
-
Index buffer resource.
-
D3DRTYPE_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
Requirement | Value |
---|---|
Header |
|
See also