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Programming Direct3D applications requires a working familiarity with 3D geometric principles. This section introduces the most important geometric concepts for creating 3D scenes. The following topics are covered.
- Coordinate Systems (Direct3D 9)
- Primitives
- Face and Vertex Normal Vectors (Direct3D 9)
- Rasterization Rules (Direct3D 9)
- Rectangles (Direct3D 9)
- Triangle Interpolation (Direct3D 9)
- Vectors, Vertices, and Quaternions (Direct3D 9)
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