Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The following HLSL resource types support the Direct3D 12 raytracing pipeline.
In this section
Topic | Description |
---|---|
RaytracingAccelerationStructure |
A resource type that can be declared in HLSL and passed into TraceRay to indicate the top-level acceleration resource built using BuildRaytracingAccelerationStructure. |