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Use the parameters in this section to define tile pools via the ID3D11Device::CreateBuffer API.
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Size
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Allocation size, as a multiple of 64KB. 0 is valid because you can later use a ID3D11DeviceContext2::ResizeTilePool operation.
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Supported Resource Misc Flags
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D3D11_RESOURCE_MISC_TILE_POOL (identifies the resource as a tile pool), D3D11_RESOURCE_MISC_SHARED, _SHARED_KEYEDMUTEX, or _SHARED_NTHANDLE.
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Supported Resource Usage
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D3D11_USAGE_DEFAULT only.
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