Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
This section describes features added in Direct3D 11, Direct3D 11.1, and Direct3D 11.2.
Microsoft Direct3D 11 is an extension of the Microsoft Direct3D 10/Microsoft Direct3D 10.1 rendering API. For more introductory material about using Direct3D 11, see the Programming Guide for Direct3D 10.
In this section
Topic | Description |
---|---|
Direct3D 11 Features |
The programming guide contains information about how to use the Direct3D 11 programmable pipeline to create realtime 3D graphics for games, and for scientific and desktop applications. |
Direct3D 11.1 Features |
The following functionality has been added in Direct3D 11.1, which is included with Windows 8, Windows RT, and Windows Server 2012. Partial support for Direct3D 11.1 is available on Windows 7 and Windows Server 2008 R2 via the Platform Update for Windows 7, which is available through the Platform Update for Windows 7. |
Direct3D 11.2 Features |
The following functionality has been added in Direct3D 11.2, which is included with Windows 8.1, Windows RT 8.1, and Windows Server 2012 R2. |
Direct3D 11.3 Features |
The following sections describe the functionality has been added in Direct3D 11.3. These features are also available in Direct3D 12. |
Direct3D 11.4 Features |
The following functionality has been added in Direct3D 11.4. |
Features Introduced In Previous Releases |
Discover what new features have been added to the previous SDK updates: |