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Note
The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.
Describes parameters used to load a texture from another texture.
Syntax
typedef struct _D3DX11_TEXTURE_LOAD_INFO {
D3D11_BOX *pSrcBox;
D3D11_BOX *pDstBox;
UINT SrcFirstMip;
UINT DstFirstMip;
UINT NumMips;
UINT SrcFirstElement;
UINT DstFirstElement;
UINT NumElements;
UINT Filter;
UINT MipFilter;
} D3DX11_TEXTURE_LOAD_INFO;
Members
-
pSrcBox
-
Type: D3D11_BOX*
-
Source texture box (see D3D11_BOX).
-
pDstBox
-
Type: D3D11_BOX*
-
Destination texture box (see D3D11_BOX).
-
SrcFirstMip
-
Type: UINT
-
Source texture mipmap level, see D3D11CalcSubresource for more detail.
-
DstFirstMip
-
Type: UINT
-
Destination texture mipmap level, see D3D11CalcSubresource for more detail.
-
NumMips
-
Type: UINT
-
Number of mipmap levels in the source texture.
-
SrcFirstElement
-
Type: UINT
-
First element of the source texture.
-
DstFirstElement
-
Type: UINT
-
First element of the destination texture.
-
NumElements
-
Type: UINT
-
Number of elements to load.
-
Filter
-
Type: UINT
-
Filtering options during resampling (see D3DX11_FILTER_FLAG).
-
MipFilter
-
Type: UINT
-
Filtering options when generating mip levels (see D3DX11_FILTER_FLAG).
Remarks
This structure is used in a call to D3DX11LoadTextureFromTexture.
The default values are:
pSrcBox = NULL;
pDstBox = NULL;
SrcFirstMip = 0;
DstFirstMip = 0;
NumMips = D3DX11_DEFAULT;
SrcFirstElement = 0;
DstFirstElement = 0;
NumElements = D3DX11_DEFAULT;
Filter = D3DX11_DEFAULT;
MipFilter = D3DX11_DEFAULT;
Requirements
Requirement | Value |
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Header |
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