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This section contains information about the following effect functions:
Functions | Description |
---|---|
D3D10CompileEffectFromMemory | Compile an effect. |
D3D10CreateEffectFromMemory | Create an effect. |
D3D10CreateEffectPoolFromMemory | Create an effect pool. |
D3D10CreateStateBlock | Create a state block. |
D3D10DisassembleEffect | Disassemble a compiled effect into shader assembly instructions. |
D3D10StateBlockMaskDifference | Combine two state-block masks with a bitwise XOR. |
D3D10StateBlockMaskDisableAll | Disable state capturing. |
D3D10StateBlockMaskDisableCapture | Disable state capturing with a state-block mask. |
D3D10StateBlockMaskEnableAll | Enable a state-block mask to capture and apply all state variables. |
D3D10StateBlockMaskEnableCapture | Enable a range of state values in a state block mask. |
D3D10StateBlockMaskGetSetting | Get an element in a state-block mask. |
D3D10StateBlockMaskIntersect | Combine two state-block masks with a bitwise AND. |
D3D10StateBlockMaskUnion | Combine two state-block masks with a bitwise OR. |
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