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Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Converts an array of 16-bit floats to 32-bit floats.
Syntax
FLOAT* D3DXFloat16To32Array(
_In_ FLOAT *pOut,
_In_ const D3DXFLOAT16 *pIn,
_In_ UINT n
);
Parameters
-
pOut [in]
-
Type: FLOAT*
Pointer to the array of 32-bit floats.
-
pIn [in]
-
Type: const D3DXFLOAT16*
Pointer to an array of 16-bit floats.
-
n [in]
-
Type: UINT
Number of elements in the array.
Return value
Type: FLOAT*
Pointer to an array of 32-bit floats.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
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See also