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Retrieves the current rendering priority of the device.
Syntax
D2D1_RENDERING_PRIORITY GetRenderingPriority();
Return value
Type: D2D1_RENDERING_PRIORITY
The current rendering priority of the device.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_2.h |
Library | D2d1.lib |
DLL | D2d1.dll |