Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink.
Overload list
Method | Description |
---|---|
Widen(FLOAT,ID2D1StrokeStyle*,D2D1_MATRIX_3X2_F*,ID2D1SimplifiedGeometrySink*) | Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the default tolerance. |
Widen(FLOAT,ID2D1StrokeStyle*,D2D1_MATRIX_3X2_F&,ID2D1SimplifiedGeometrySink*) | Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the default tolerance. |
Widen(FLOAT,ID2D1StrokeStyle*,D2D1_MATRIX_3X2_F*,FLOAT,ID2D1SimplifiedGeometrySink*) | Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the specified tolerance. |
Widen(FLOAT,ID2D1StrokeStyle*,D2D1_MATRIX_3X2_F&,FLOAT,ID2D1SimplifiedGeometrySink*) | Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the specified tolerance. |
Examples
The following code example shows how to use Widen to widen the geometry by the specified stroke and then write the result to an ID2D1SimplifiedGeometrySink object.
ID2D1GeometrySink *pGeometrySink = NULL;
hr = pPathGeometry->Open(&pGeometrySink);
if (SUCCEEDED(hr))
{
hr = pGeometry->Widen(
strokeWidth,
pIStrokeStyle,
pWorldTransform,
pGeometrySink
);
if (SUCCEEDED(hr))
{
hr = pGeometrySink->Close();
if (SUCCEEDED(hr))
{
ID2D1Mesh *pMesh = NULL;
hr = m_pRT->CreateMesh(&pMesh);
if (SUCCEEDED(hr))
{
ID2D1TessellationSink *pSink = NULL;
hr = pMesh->Open(&pSink);
if (SUCCEEDED(hr))
{
hr = pPathGeometry->Tessellate(
NULL, // world transform (already handled in Widen)
pSink
);
if (SUCCEEDED(hr))
{
hr = pSink->Close();
if (SUCCEEDED(hr))
{
SafeReplace(&m_pStrokeMesh, pMesh);
}
}
pSink->Release();
}
pMesh->Release();
}
}
}
pGeometrySink->Release();
}
pPathGeometry->Release();
Requirements
Requirement | Value |
---|---|
Library |
|
DLL |
|