Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Lights are used to illuminate objects in a scene. The color of each object vertex is based on the current texture map, vertex colors, and light sources.
Note This section is only for the fixed-function pipeline. Programmable shaders perform all lighting explicitly.
In this section
Topic | Description |
---|---|
When you use Direct3D lighting, you allow Direct3D to handle the details of illumination for you. Advanced users can perform lighting on their own, if desired. |
|
The light type property defines which type of light source you're using. There are three types of lights in Direct3D - point lights, spotlights, and directional lights. |
|
Light properties describe a light source's type (point, directional, spotlight), attenuation, color, direction, position, and range. |
|
The Direct3D Light Model covers ambient, diffuse, specular, and emissive lighting. This is enough flexibility to solve a wide range of lighting situations. The total amount of light in a scene is called the global illumination. |
Related topics
Direct3D Graphics Learning Guide