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The following topics describe how the display miniport driver and the user-mode display driver are initialized. Plug and Play (PnP) cases and initializing use of memory segments are also discussed.
Plug and Play (PnP) start and stop cases (WDDM 1.2 and later)
Providing seamless state transitions in WDDM 1.2 and later
Initializing the Display Miniport Driver
Initializing Communication with the Direct3D User-Mode Display Driver
Initializing Use of Memory Segments
Enumerating GPU engine capabilities
Loading an OpenGL Installable Client Driver
Providing Kernel-Mode Support to the OpenGL Installable Client Driver