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Indicates the reason for mapping from a Microsoft Direct3D memory allocation to a Microsoft DirectX graphics kernel subsystem (Dxgkrnl.sys) allocation.
Syntax
typedef struct _UMDETW_ALLOCATION_USAGE {
union {
struct {
UINT Packed : 1;
UINT Renamed : 1;
UINT Reserved : 14;
UINT DriverReserved : 16;
};
UINT Value;
};
} UMDETW_ALLOCATION_USAGE;
Members
Packed
The allocation is packed into a larger parent allocation.
Renamed
The allocation is a renamed instance of a Direct3D allocation.
Reserved
Reserved for system use. Do not use in your driver.
DriverReserved
The driver can use these bit fields for its own internal purposes.
Value
A 32-bit value that specifies the allocation mapping.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | umdprovider.h (include Umdprovider.h) |