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A structure that holds information to wait for synchronized objects.
Syntax
typedef struct _D3DDDICB_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE {
HANDLE hHwQueue;
UINT ObjectCount;
const D3DKMT_HANDLE *ObjectHandleArray;
const UINT64 *FenceValueArray;
} D3DDDICB_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE;
Members
hHwQueue
Hardware queue to queue the wait on.
ObjectCount
Number of objects to wait on.
ObjectHandleArray
Handles to monitored fence synchronization objects to wait on.
FenceValueArray
Monitored fence values to be waited on.
Requirements
Requirement | Value |
---|---|
Header | d3dumddi.h |