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The SetVertexShaderConst function sets one or more vertex shader constant registers with floating-point values.
Syntax
PFND3DDDI_SETVERTEXSHADERCONST Pfnd3dddiSetvertexshaderconst;
HRESULT Pfnd3dddiSetvertexshaderconst(
[in] HANDLE hDevice,
const D3DDDIARG_SETVERTEXSHADERCONST *unnamedParam2,
const VOID *unnamedParam3
)
{...}
Parameters
[in] hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in]
A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.
unnamedParam3
pRegisters [in]
A pointer to a buffer that contains the floating-point values to copy.
Return value
SetVertexShaderConst returns S_OK or an appropriate error result if the vertex shader constant registers are not successfully set with floating-point values.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |