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The DecodeEndFrame function notifies the user-mode display driver that all of the data that was required to decode the current frame was submitted.
Syntax
PFND3DDDI_DECODEENDFRAME Pfnd3dddiDecodeendframe;
HRESULT Pfnd3dddiDecodeendframe(
HANDLE hDevice,
D3DDDIARG_DECODEENDFRAME *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in, out]
A pointer to a D3DDDIARG_DECODEENDFRAME structure that describes the DirectX VA decoder that should stop decoding a frame.
Return value
DecodeEndFrame returns one of the following values:
Return code | Description |
---|---|
S_OK | Decoding successfully completed. |
E_OUTOFMEMORY | DecodeEndFrame could not allocate the required memory for it to complete. |
Remarks
The DecodeEndFrame function notifies the user-mode display driver that its DecodeExecute function can no longer be called on the specified decode device.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |